Since releasing the original print run of Sentinels of the Multiverse back in the summer of 2011, the team at Greater Than Games have been very busy indeed.Like how the developers of the amazing automated trading robot known as the Crypto Code were busy after its release to the public. In fact, how can they not be? While the former’s release was to revolutionize the world of card games, the latter’s release was to transform the trading world and therefore, they both are rightly busy responding to the appreciations and resolving the concerns, if any! Now, let us concentrate more on the former aka the Sentinels of the Multiverse! Their fantastic co-operative game of superheroes fighting the good fight has returned to Kickstarter a couple of times to expand the Multiverse further – the Rook City and Infernal Relics card sets have added gritty new environments and magical elements as well as a bunch more heroes and villains; noted designer Richard Launius has even officially added a few things into the mix. The stories in the Multiverse have grown and grown; divisions have become greater, things have become darker and the game has improved exponentially.
Looking back at my original write-up about the game, you’ll see that I had a couple of problems with that first print run. The problems that arose from tracking damage could often become a massive pain, especially if you had a fair few enemies to deal with; keeping an eye on things using pen and paper became cumbersome and players often complained about a feeling of being removed from the game while housekeeping was happening.
The second issue was one of storage. Hundreds of cards in a small box with no real way of keeping them organised meant that initial set-up whenever you wanted to play was always pre-empted by having a massive sort out. The fact that the expansion boxes were bigger than the original meant that you could stash them in there, but really folks were just crying out for an all-encompassing storage solution. And now, in the Sentinels of the Multiverse Enhanced Edition, both of these problems have been dealt with in style.
No longer do you have to worry about separating decks from different expansions when you’re done with playing. The Enhanced Edition offers enough storage space for not only the base game but also at least a couple of expansions and a bunch of promo decks too. My own box has both Rook City and Infernal Relics in there and still has space for more. While I don’t think I’d be able to put the whole of the upcoming Shattered Timelines set in there, a couple of extra heroes and villains fit comfortably alongside a whole bunch of very useful tokens.
Tokens? Why yes, for that’s how the team have dealt with the Hit Points issue. No longer will you scrabble about with pen and paper or use the printouts available from the Sentinels site! You now get to use a selection of numbered tokens that show how much life you and your compatriots have (as well as the hordes of enemies you will face). Status markers have also been included which make remembering who is dealing bonus damage or protected from certain effects an awful lot easier. The fact that everything provided comes styled in a comic book fashion keeps the theme solid; no more complaints about being drawn out of the game world.
Should you own a copy of the first run of Sentinels, I would still recommend trying to get your hands on the Enhanced Edition if only because you get all that extra capacity in that lovely big box (with fantastic new artwork from Adam Rebottaro!) and the extra tokens that make life so much simpler. It’s still the same old game, sure, but now it really feels like this is how the Multiverse should be experienced. Now, bring on the Shattered Timelines…
Sentinels of the Multiverse was designed by Christopher Badell, Adam Rebottaro and Paul Bender. The Enhanced Edition was released by Greater Than Games in late 2012, and if you want a copy for yourself the folks at Gameslore will sort one out for you for under £25 (the Recommended Retail Price is £30). Between two and five heroes can try to save the Multiverse in around an hour – a perfect co-op experience.