Tag Archives: Flatlined Games

Episode 69 – Essen Day One!

The doors fly open and tens of thousands of gamers swarm upon the Messe Essen for Spiel 2013! Meanwhile, at the other end of the halls, Michael settles in for another round of interviews direct from the show floor. This time around, we’re delighted to welcome folks from companies big and small, from first time visitors to well-established names. Oh, and there’s some REALLY interesting talk about the upcoming 7 Wonders expansion that’s due for release next year… Babel! Download the show directly by clicking this here link, or hunt it down through your iTunes.

This episode’s guests:

Thomas Provoost from Repos Production – http://www.rprod.com/

Henning Poehl, designer of The Rats in the Walls – http://boardgamegeek.com/boardgame/147581/the-rats-in-the-walls

Colby Dauch, lord ruler of Plaid Hat Games – http://www.plaidhatgames.com/

Asynchron Games’ own Olivier Chandry – http://www.asyncron.fr/

Eric Hanuise from Flatlined Games – http://www.flatlinedgames.com/

Dave Cousins from North and South – http://www.northandsouthgames.co.uk/

Jamoma Games’ Jacob talks Suburban Dispute – http://jamoma.com/

dv Giochi’s Barbara Rol and Bang! The Dice Game co-designer Michael Palm – http://www.dvgiochi.com/


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Let’s Stick Together – Rumble in the House review

Fighting, eh? Everyone loves a bit of fighting! Well, apart from the the broken bones, the bruising, blood everywhere, the pain… Hmmm. Perhaps fighting’s not so great, but we do love beating other people, don’t we? We wouldn’t play games otherwise. People play because they like to win! So how good would it be if we could combine a bit of rough and tumble with a game?

Very good, in fact – especially if you’ve bring Flatlined Games‘ latest release into the mix. Rumble In The House is a quick playing game that’s all about beating people up and staying on your feet as long as possible. When I say quick playing, I mean it – you can play a round of this in a couple of minutes, making it an ideal filler or party game.

Before you begin, players must use twelve room tiles to build a house – however you please is fine. Some like to bunch all the rooms together, others prefer big sprawling things. Each room has four doors so there’s plenty of ways to set the house up and each layout will give you a different game. The twelve characters are then put into the rooms, one in each, and each player is handed two discs face down. These discs have characters on their opposite sites corresponding to the folks in the house and you’ve got to keep your two secret. Only then can the game begin…

Going around the table, each player is allowed to do one of two actions. You may either move someone (anyone!) into an adjacent room or – if a room has two or more characters in it – decide who’ll win in the fight, removing them from the board for the rest of the game. These are lined up next to the house and eventually all but one will be kicked out, leaving a single champion behind.

Players then flip their two discs to show who they were given at the start of the round and points are given out. If someone managed to keep their character in the house until the bitter end they recieve ten points, then going down the line you’ll get nine, eight and so on – however, only the character that lasted the longest is scored.

custom t-shirts

An average game set-up. Gaudy background not included.

And that’s all there is to the game! Normally it’s played over three rounds, though as it’s so quick you could play as many or as few as you like. Of course you can always make up your own custom rules and special changes, like t-shirts versus skins or what
have you. Rumble in the House is far from a difficult game to play – you can explain the rules in seconds – but it’s a pile of fun trying to work out which characters are under whose control. It doesn’t pay to be too obvious; moving enemies away from your little guy may well give the game away! However, you could go for the strategy of sacrificing one for the good of the other but that could well backfire.

Flatlined Games have done a grand job with the production of this little game – and it is little, the box could easily fit in a jacket pocket. Everything comes printed on good quality cardstock, so is able to put up with being handled a lot. That’s good, because those fractious little housemates will get thrown around a fair bit!

The artwork’s cute, with ninja otters taking on Cthulhu and a housekeeper robot facing off against a cousin of the Swamp Thing. It’s definitely a game that doesn’t take itself too seriously. As you’d expect from something that comes with an angry wizard and a kitty with a machine gun, this is something that is all about having a laugh.

Presenting The Ape, KPOW-1337 and The Thing!

I’ve found that Rumble in the House plays better with more players – it can handle up to six officially, but in all honesty it could go up to twelve with each player getting a single disc in the beginning. It’s silly, quick, raucous fun that – despite coming in a teeny tiny box – is well worth a look.

Rumble in the House was published in 2011 by Flatlined Games. Designed by Olivier “Ken Rush” Saffre with artwork by Kwanchai Moriya, it’s available now for around £12 / $15. Grab a copy and get ready to rumble! (Sorry.)

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Episode 32 – Essen 2011: Day Two

The second of four Little Metal Dog Shows live from the show floor at Essen! From award winners like Qwirkle and 7 Wonders to brand new releases, this one’s an epic. With twelve interviews with game designers old and new, this latest episode should give you a good flavour of what goes on at the world’s biggest board games fair… Download it here!

This episode has interviews with the following splendid people…

Christine Goutaland from Days of Wonder – http://www.daysofwonder.com/en/

Jeroen from Splotter Spellen  – http://www.splotter.nl/english/index.html

Repos Production’s Thomas Provoost – http://www.rprod.com/en/index.html

Kris Gould from Wattsalpoag – http://www.wattsalpoaggames.com/default.aspx

Flatlined Games Eric Hanuise – http://www.flatlinedgames.com/

Colby Dauch from Plaid Hat Games (who was really there representing Playdek) – http://www.plaidhatgames.com/ / http://www.incineratorstudios.com

Bart from White Goblin Games (and Mark Chaplin, designer of Revolver) – http://www.whitegoblingames.com/

Michele Quondam from Giochix.it – http://www.giochix.it/edizhome1e.htm

Susan McKinley Ross, designer of 2011 Spiel des Jahres winner Qwirkle – http://www.ideaduck.com/

Radoslaw Szeja from Kuznia Gier – http://kuzniagier.pl/english.html

Nobuaki “Tak” Takerube from Japon Brand – http://japonbrand.gamers-jp.com/

Anna Genovese from Ghenos Games – http://www.ghenosgames.com

I’m joined – as I was for Day One – by Paco Jaen from GMS Magazine, a fantastic site and podcast that you really should check out over at http://www.gmsmagazine.com/

Episode 33: Day Three should be available soon…!

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